The exercize was to create a "vertical slice" (demo) and a budget model for a game in 4 months.
Illtide is a third person 3D Action-Adventure Boss Rush. Three players can play online on PC.
In
Illtide, three players impersonate the three inhabitants who was selected to fight or battle this foe. The best
suited to confront the insidious evil. Each of these characters have a specific skill that you must combine
to fight the extremely powerful creatures you’ll cross during your journey. The main goal of the game is to resist
the Illtide that is spreading by uniting and confronting its bearers.
I have created / modeled / textured / rigged/ animated/ integrated all 3D Character content.
Background / background elements / Logo/ lights made by Tara Quinsac
Game made with Unreal Engine 4 by 10 students of Enjmin school (France) during 4 months.
This demo is only usable with two other PC players
Little Seeds is a relaxing experience using virtual reality, placing the player at the heart of a bucolic garden
in which he will be able to grow his own trees. Mixing recreation and amazement, you'll have the pleasure to combine different seeds to create unique plants and arrange your creations in the garden.
(Sole) I have created / modeled / textured / integrated all 3D content.
Made with Unreal Engine 4
This game is only usable with the HTC vive and was made by 7 students of Enjmin school (France) in 3 months.
Belette Hell is an asymmetrical 2-player versus shooting / management game currently in development by the Belette Team from Cnam-Enjmin.
I have animated all pixel art content.
Art Direction : Alexandre Cornudet
UI : Yoann D'orlandi
Made with Unity.
One of you plays as the jet-packed weasel Chris Morris in an arcade-inspired shoot'em up.
He or she plays on a computer using a USB pad and have to rush a gigantic shooting boss sending him or her waves of enemies.
The other player is using a management interface to send the waves and try to destroy the jet-packed weasel.
He or she plays on a smartphone connected with WiFi. The screen displays a cards deck with different units, spells and bonuses that can be used to build various strategies of attack or defense.
Download link will be available soon !!
Burn bunny (in space) is a game made by Enjmin Students in France during the Ludum Dare 40 (a 48-hour game jam)
In a distant world, bunnies are a source of power and energy. And you've just stole some !
Try to sow the cops, while managing the ever growing expansion of the bunnies by fueling your ship and repairing their damage !
I made all assets and animations.
Title and UI made by Yoann D'orlandi
Made with Unity
Gai Mover is a game made by Enjmin Students in France during the ENJAM (a 48-hour game jam)
In the middle of a haters demonstration, you are here to spread happiness and love to people. Make your lovers crowd grow and make your way to the head of the procession!
(Sole) I made all assets and animations.
Made with Unity
Self Control is a short game about how to take proper selfies during a corporate party.
It was made by "the Croconils team" during the Pixel Challenge, a 47-hour game jam contest that took place in Quebec City in April 2017.
I made assets and animations.
Art direction : Tara Quinsac
Made with Unity
It won the honorable mention for the video game student category.
► Article made by VICE here
Red Nut is a 2-player Shoot-em-up created by Enjmin Students in France during one month.
I created, designed and animated (on After Effects) all characters of the game.
Backgrounds, fx : Bao Linh Vo
Made with Unity
Hotline Mamazon is an hotline operator simulator. It was created in less than 72 hours by 4 students from Enjmin during the Ludum dare 37.
I've done all drawing and photomontage (adaptation of the Windows & MSN UI) of this game.
Made with Unity
Youtuber testing Hotline Mamazon
Hyperborée is my graduation project at Emile Cohl school. It's a game that doesn't exist, i made a video teaser, a gameplay trailer and lot of concepts around the myth of Herodote.
Video showing a game concept based on "Les tribulations d'un chinois en Chine" (1965) with the actor Jean-Paul Belmondo.
I made several backgrounds, some animations and all the compositing (on After Effects).
This musical game brings together all the characters in the tale with their own musical theme. The player can mix the different sounds to create his own melody.
I developed with Clickteam fusion 2.5